Maximize Spell Metamagic Benefit All variable, numeric effects of a spell modified by this feat are maximized.
Prerequisites Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
XP Cost, experience that the spellcaster would normally keep is expended when making a magic item.
Potions: Base price spell level caster level.Sorcerers and Bards, sorcerers and bards choose spells as they cast them.Nimble Fingers General Benefit You get a 2 bonus on all Disable kinder casino spel Device checks and Open Lock checks.5./level, while medium-range spells have a range of 200.To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.Normal Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is 1 or higher) as a free action as part of movement.Special A fighter may select Mounted Archery as one of his fighter bonus feats.
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Unusually massive ranged weapons and ranged attacks generated by spell effects cant be deflected.
Normal Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus.Thats when youll see a set of icons transformed into the triggering one and get shuffled up to 5 times to facilitate frequent big wins a little exercise which can prove to be exceptionally lucrative when caused by stacked Wilds.Enlarge Spell Metamagic Benefit You can alter a spell with a range of close, medium, or long to increase its range by 100.Augment Summoning General Prerequisite Spell Focus (conjuration).If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.Craft Magic Arms And Armor Item Creation Prerequisite Caster level 5th.To enchant a wondrous item, you must spend 1/25 of the items price in XP and use up raw materials costing half of this price.(The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.Table: Leadership Leadership Score Cohort Level Number of Followers by Level 1st 2nd 3rd 4th 5th 6th 1 or lower st nd rd rd th th th th th th th th th th th th th th th th th th th or higher.Special You can gain Improved Critical multiple times.Normal See the normal rules on the effects of cover and concealment.Special Fighters, barbarians, paladins, clerics, druids, and bards automatically have Armor Proficiency (medium) as a bonus feat.The caster level must be high enough that the spellcaster creating the item can cast the spell at that level.Item Cost, brew Potion, Craft Wand, and.
(An unarmed strike is always considered light.) Special A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
Benefit You can create any rod whose prerequisites you meet.
To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below: Scrolls: Base price spell level caster level.
Benefit You make attack rolls with the weapon normally.
Improved Trip General Prerequisites Int 13, Combat Expertise.