This feat rates higher with Strength builds but using a two handed weapon doesnt give you many options with your fighting style.
Rogue grants Thieves' Tools proficiency automatically, so Criminal's tool proficiency is redundant.
Otherwise, not that good at all.Elf weapon training is again redundant.Then by all means have.Background Criminal is the obvious choice here, so we'll pick Criminal.Abilities: Slash Dash - As an svtplay bonus attack action Excalibur dashes between enemies within a 20 foot cone of the initial casting spot, dealing 1d6str or dex mod slashing damage to each enemy(upgraded: 30 foot cone and 2d6str or dex mod) Radial Blind -.Fire: Decent for an Arcane Trickster since tricksters generally don't get access to direct damage spells.(upgraded: 2 round stun, 30 feet radius, 10 multiplier) Hysteria - As an action, overcome with rage, Valkyr unleashes a pair of energy claws which she uses as her melee weapons, gains 10 movement speed, and becomes resistant to all damage.Monk: Way of the Shadow is a massively tempting option for Rogues, but the 3rd-level benefit isn't worth three levels, and the 6th-level benefit costs you too much to obtain.Enemies killed within 2 rounds of being struck by the chakram will release a healing pulse that restores 1d8 health within a radius of 10 feet to Nezha and his allies.This helps quite a bit, but remember tha you'll still have Disadvantage to attack the creature because you can't see.At 6th level you'll get Expertise in two more skills, at which point you should consider skills which fit your campaign.All creature in this moonlight have 1d6 hp restored if another creature dies in the moonlight.Int: Arcane Tricksters need Intelligence for their spells, but other Rogues only need it for Investigation.All melee rolls against these enemies have advantage and the enemies also gain advantage on their melee attack rolls for 3 rounds(upgraded: 10 radius, deal an extra damage die on each attack against enraged enemies, 5 rounds) Pacify and Provoke - As an action.This bow crits on a 18-20.
Prime Bonuses:.
My thought process is this, as nice as it is to have advantage on concentration checks and to be able to cast spells while wielding a bow or two weapons there are ways around those things.




Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges.If it hits a surface a patch of ice will form covering a 5 foot radius and act as difficult terrain for 2 rounds(upgraded: 2d8wisdom mod damage, terrain 4 rounds) Ice Wave - As an action Frost sends forth a wave of ice shards that.Of course, as a Rogue no one needs Advantage as much as you.Uncanny Dodge: If you only draw a handful of attacks this can prevent a huge amount of damage.Thief's Reflexes: Two entire turns is crazy.(upgraded: you throw two shuriken that can hit the same or different targets as long as they are both in line of sight in the same 20 foot radius) Smokescreen - As a bonus action you cause a smokescreen that covers a 10 foot radius.This particle moves at 20 feet a round and absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 1d4wisdom mod base damage multiplied by 2x all absorbed damage as Radiation.Under the rules for backgrounds, you can replace a redundant proficiency with one of the same type, but what other set of tools do you want?Once the book is complete, physical copies will be released and I will update to address the new content.(upgraded: 2 shields per your level).Additionally, the target emits 3 projectiles that seek out enemies within a range of 20 feet and deal 1d4 radiant damage(upgraded: 2d6 damage, 120 feet range, dc 12proficiency bonuswisdom mod, 40 foot radius, 1d8 damage) Hallowed Ground - As an action Oberon creates a ground-based.
Cleric : Good choice if you want to expand your spellcasting since both Ranger and Cleric use wisdom.
It would be great in a campaign that includes lots of traps, hidden doors, and people who lie to you, but in situations not specifically tailored to the Inquisitive's skillset they fall back on basic Rogue class features.